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#16 Unreal Engine, Multiplayer, Rocket Controller, C++
March 05, 2024
by
ashtorak
From the last devlog: "Now I am looking into Multiplayer as well. It shouldn't be too hard with Lyra" - oh boy, was I wrong! It has been 270 days since the last devlog and big part of why it took so l...
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Unity, Unigine or Unreal Engine - What to choose?
June 08, 2023
by
ashtorak
1
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and explain why I am switching from Unity to...
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Unreal Engine Test Version - Current State
June 01, 2023
by
ashtorak
1
It's almost done! Just a few more small bugs to fix and other things to improve and then I will make it available to Patrons in the coming days. Please note, that you will not be able to do much more...
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Tech Discussion: Engine switch to Unigine or...?
April 19, 2023
by
ashtorak
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is located when using one meter per unit. Espec...
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#15 Build Site Update
February 18, 2023
by
ashtorak
After implementing the SPMT in the previous update, I thought it would be neat to quickly throw in a basic version of the Build Site to use the SPMT to drive there or from there to the Launch Site. Bu...
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#14 Transport Update, also rigidbody character controller, patches and start menu
January 03, 2023
by
ashtorak
2
If you upload new game versions frequently on Itch use Butler! It's really good! I have shied away from it for too long, seeing the command line interface, but you really just have to put one line in...
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#13 tank farm
November 12, 2022
by
ashtorak
1
At the beginning of August I was looking into using an existing simulation software for the tank farm. I mainly looked at Open Modelica. Unfortunately there doesn't seem to exist an easy way to integr...
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#12 new unity beta, updated ship and booster models
August 02, 2022
by
ashtorak
1
At the beginning of July I was chilling a bit, watching TwitchCon and afterwards a lot of different IRL streamers (I am slightly addicted...) and then the new Unity beta for 2022.2 dropped. Updating t...
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#11 QDs and better prop loading
June 30, 2022
by
ashtorak
Before work on the tank farm can start I had to do the QDs to be able to load the rocket with propellant in the first place. Big thanks to Owe for letting me use his Booster QD model. It's a bit old t...
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#10 Ray Tracing and new catcher
May 19, 2022
by
ashtorak
Setting up Ray Tracing works pretty good now in Unity. Performance could be better of course. But I am happy that I get some usable results at all with my 2060. I love the real time reflections. It ju...
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#9 High Defintion Rendering Pipeline (HDRP)
April 03, 2022
by
ashtorak
I have converted the Unity project to the High Defintion Rendering Pipeline (HDRP). What does this mean? In HDRP the rendering process works slightly different than in the default rendering pipeline,...
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#8 booster improved, charts, dust, vents, camera control
March 06, 2022
by
ashtorak
The title pretty much contains everything new: - booster is now also on articulation body setup using aero drag, and there is a new shiny 33-engine version (I don't like how the reflection works, thou...
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#7 Owe, legs and flaps
February 07, 2022
by
ashtorak
1
New: - launch mount by Owe with 20 clamps and nice staircase - Starship legs by Steve Mattinson - Starship flaps, fully functional with automatic pitch control and aero drag - complete rework of ship...
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#6 catching rocket ships
December 24, 2021
by
ashtorak
Implemented basic ship control for xmas update. I barely got it done. So there are only PC and WebGL builds for the moment. I also wanted to look more into some issues with the Linux build before doin...
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#5 two small fixes and extra Oculus support
December 15, 2021
by
ashtorak
Fixed not being able to fuel booster after landing. Limited the value range for the integrating part of the PID controller. Before it could run into a min/max float error when using extreme values for...
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#4 catching rockets
December 14, 2021
by
ashtorak
Finally added landing and catching of the booster! Didn't expect it to take soo long, but there was so much fine tuning and testing and UI work. Crazy. In the end it was about half of the time work on...
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#3 fixing WebGL, again, and other bugs
November 01, 2021
by
ashtorak
Only new thing, besides some smaller stuff, is the implementation of the small arms under the catchers which prevent the booster from swinging. I called them "swing locks". Even though it doesn't real...
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#2 new UI, better VR, radial catcher movement
October 22, 2021
by
ashtorak
Dev Log #2 ooooff! Did an overhaul of the control panel UI to use the Unity Canvas system. As expected it took longer than expected! So many settings and bugs with the interaction when switching from...
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#1 First Update! :)
October 11, 2021
by
ashtorak
I have updated the description quite a bit as well. Check it out also! What have I done: 1. Putting in VR with the newest Unity plugins was quite easy. But ironing out the details of the VR interface...
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