#8 booster improved, charts, dust, vents, camera control


The title pretty much contains everything new:
- booster is now also on articulation body setup using aero drag, and there is a new shiny 33-engine version (I don't like how the reflection works, though. I don't know if it can be improved much in the built-in render pipeline. But since I want to switch anyway, I didn't spend much time on it)
- chart to display time evolution of acceleration values
- dust is swirled up dynamically by the raptor flames
- vents, somewhat dynamic
- camera controls - still have to decide if and how to integrate the cameras in the deployable control panels
- some smaller stuff like that you have more control over the clamps now (you can pause them by clicking again on the extend/retract buttons), new water which also works in VR, and more which I cannot think of right now
I noticed a huge bug on the WebGL build, where you don't have propellant when initiating a landing. It's fixed now. Apparently not many use WebGL, because nobody reported it. That's fine. When I switch to HDRP, I cannot do WebGL builds anymore anyway :D
The war in Ukraine got me distracted quite a bit. Otherwise I would have had this update out a bit earlier. However, the implications of a war like this, especially when it develops into a massive loss for Putin, might be huge not only for Russia, but also the EU and Germany. Let's hope it ends soon.
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Starbase Simulator
Status | In development |
Author | ashtorak |
Genre | Simulation |
Tags | 3D, First-Person, spacex, Virtual Reality (VR) |
Languages | English |
More posts
- #14 Transport Update, also rigidbody character controller, patches and start men...24 days ago
- #13 tank farm77 days ago
- #12 new unity beta, updated ship and booster modelsAug 02, 2022
- #11 QDs and better prop loadingJun 30, 2022
- #10 Ray Tracing and new catcherMay 19, 2022
- #9 High Defintion Rendering Pipeline (HDRP)Apr 03, 2022
- #7 Owe, legs and flapsFeb 07, 2022
- #6 catching rocket shipsDec 24, 2021
- #5 two small fixes and extra Oculus supportDec 15, 2021
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