#5 two small fixes and extra Oculus support
Starbase Simulator » Devlog
Fixed not being able to fuel booster after landing.
Limited the value range for the integrating part of the PID controller. Before it could run into a min/max float error when using extreme values for Ti and Tt.
Also added a second Windows build with Unity's Oculus plugin instead of the OpenXR plugin. Hopefully it works better with Oculus devices.
I also updated to the newest Unity version 2021.2.6f1. So there might be new bugs, which we don't know yet. Therefore I left the earlier Windows version available to download for the moment. Linux and Mac will come later as there seem to be specific problems for them.
Files
StarbaseSim-20211215-WindowsOculus.zip 185 MB
Dec 15, 2021
StarbaseSim-20211215-WindowsOculus.zip 187 MB
Dec 15, 2021
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Starbase Simulator
Status | In development |
Author | ashtorak |
Genre | Simulation |
Tags | 3D, First-Person, spacex, Virtual Reality (VR) |
Languages | English |
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