#4 catching rockets
Finally added landing and catching of the booster!
Didn't expect it to take soo long, but there was so much fine tuning and testing and UI work. Crazy. In the end it was about half of the time work on the UI and the other half actually programming and testing.
The controllers still don't work perfectly and you have to adjust some parameters, if you use a different engine setup or something. But I wanted to release it now and have something for the people to play around with.
I will put out more info about the controllers and other stuff in the community section here on itch. Let's see how this works out.
Besides this there were some smaller new features added. More stuff is saved now on disk. So this makes it even worse for using WebGL...
Oh, and improved raptor flames! :)
I also updated to Unity 2021.2 from 2020 something. Only two major things broke, which had to be fixed. Not too bad, I guess :D
If you happen to use articulation bodies in Unity watch out for this nasty bug: https://issuetracker.unity3d.com/issues/anchors-rotation-value-becomes-the-same-..
Files
Get Starbase Simulator
Starbase Simulator
Status | In development |
Author | ashtorak |
Genre | Simulation |
Tags | 3D, First-Person, spacex, Virtual Reality (VR) |
Languages | English |
More posts
- #16 Unreal Engine, Multiplayer, Rocket Controller, C++Mar 05, 2024
- Unity, Unigine or Unreal Engine - What to choose?Jun 08, 2023
- Unreal Engine Test Version - Current StateJun 01, 2023
- Tech Discussion: Engine switch to Unigine or...?Apr 19, 2023
- #15 Build Site UpdateFeb 18, 2023
- #14 Transport Update, also rigidbody character controller, patches and start men...Jan 03, 2023
- #13 tank farmNov 12, 2022
- #12 new unity beta, updated ship and booster modelsAug 02, 2022
- #11 QDs and better prop loadingJun 30, 2022
- #10 Ray Tracing and new catcherMay 19, 2022
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