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Recent updates

#12 new unity beta, updated ship and booster models
3
At the beginning of July I was chilling a bit, watching TwitchCon and afterwards a lot of different IRL streamers (I am slightly addicted...) and then the new U...
#11 QDs and better prop loading
2
Before work on the tank farm can start I had to do the QDs to be able to load the rocket with propellant in the first place. Big thanks to Owe for letting me us...
2 files
#10 Ray Tracing and new catcher
Setting up Ray Tracing works pretty good now in Unity. Performance could be better of course. But I am happy that I get some usable results at all with my...
1 file
#9 High Defintion Rendering Pipeline (HDRP)
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I have converted the Unity project to the High Defintion Rendering Pipeline (HDRP). What does this mean? In HDRP the rendering process works slightly different...
1 file
#8 booster improved, charts, dust, vents, camera control
The title pretty much contains everything new: - booster is now also on articulation body setup using aero drag, and there is a new shiny 33-engine version (I d...
4 files
#7 Owe, legs and flaps
New: - launch mount by Owe with 20 clamps and nice staircase - Starship legs by Steve Mattinson - Starship flaps, fully functional with automatic pitch control...
4 files
#6 catching rocket ships
Implemented basic ship control for xmas update. I barely got it done. So there are only PC and WebGL builds for the moment. I also wanted to look more into some...
#5 two small fixes and extra Oculus support
Fixed not being able to fuel booster after landing. Limited the value range for the integrating part of the PID controller. Before it could run into a min/max f...
2 files
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Any feedback is highly appreciated. You can also make your own threads here, if you want. Also interesting would be, how...
started by ashtorak Dec 14, 2021
15 replies
244 views
I want to put 10% of the contributions (of what actually ends up on my account) into some help for people who are affect...
started by ashtorak Mar 06, 2022
1 reply
101 views
NEW The booster is missing a bit of dry weight. Will be fixed in next update. When restarting with 'R' or on load stack...
started by ashtorak Dec 14, 2021
283 views
No replies yet
Finally started working on the tank farm! :) I have looked into using something like OpenModelica, but it seems a bit co...
started by ashtorak 23 days ago
38 views
No replies yet
Mod support currently is very basic. See here for a short how to. You need to download my template project ("MODJECT" in...
started by ashtorak 85 days ago
1 reply
47 views
New Unity beta arrived, so I spent quite a bit of time on that. The July update is not even fully out yet. At least we g...
started by ashtorak 53 days ago
34 views
No replies yet
Booster and Ship QD are in. Now on to the tank farm! There is a new Creator Brendan Lewis - thank you for the lovely pic...
started by ashtorak 84 days ago
31 views
No replies yet
I started a google doc to collect info about the Starship (SN24) vents, just to get an overview where and when they appe...
started by ashtorak Jun 03, 2022
35 views
No replies yet
Ray tracing is implemented and I love it! It just works! The new catcher is also in and it looks and works beautiful. No...
started by ashtorak Jun 01, 2022
62 views
No replies yet
With the HD Rendering Pipeline builds completed and released, I can now get back to working on SpaceX stuff again :) I a...
started by ashtorak May 01, 2022
79 views
No replies yet
Let's collect some videos. I'll add the more important ones here. You can add your own or others in the replies. Anythin...
started by ashtorak Apr 20, 2022
17 views
No replies yet
Again, one update out in March. I'm getting a consistent one update per month. That's nice! :) Unfortunately the Ukraine...
started by ashtorak Apr 01, 2022
69 views
No replies yet
Got at least one update out. But still worked a lot on the programming side also the rest of the month. This always take...
started by ashtorak Mar 07, 2022
35 views
No replies yet
It's pretty hard to control the stacking / catching, even with the keyboard controls set up. If we could have a zoomed o...
started by Spaceninja Jan 19, 2022
2 replies
57 views
I am not sure about crypto. So maybe just try it out? Let's see, if it can be useful and anyone actually uses it. I don'...
started by ashtorak Feb 08, 2022
39 views
No replies yet
VR controls were created with mouse and keyboard as I don't have hand controllers currently. However, since I use the Un...
started by ashtorak Dec 15, 2021
1 reply
170 views
Late update as I got drowned in bugs. So not much happened in January, except that I started to work with Owe and his mo...
started by ashtorak Feb 06, 2022
35 views
No replies yet
Finally got the first major update out with basic controls for booster and Starship so that you can launch, land and cat...
started by ashtorak Jan 01, 2022
1 reply
102 views
I should preface that this is not supposed to be a full flight simulator. That means, the simulation is not made for lar...
started by ashtorak Dec 14, 2021
1 reply
152 views
It's based on the algorithms from Chapter 6 of "Control System Design" by Karl Joahn Åström, 2002. I need to find some...
started by ashtorak Dec 14, 2021
1 reply
149 views
Hi, I want to try out this message board feature. I thought, I could try out monthly update posts inspired by Bay12Game'...
started by ashtorak Dec 01, 2021
2 replies
91 views